Пример #1
0
    private GridSquareState[] GetGridTraps()
    {
        GridSquareState[] traps = new GridSquareState[gridSquares.Length];
        int index = 0;

        foreach (GridSquareState square in gridSquares)
        {
            if (square.GetTileState() == GridSquareState.TileState.TRAP)
            {
                traps[index++] = square;
            }
        }
        return(traps);
    }
Пример #2
0
    // Call during every cycle to allocate resources to random grid locations
    public void RandomizeGrid()
    {
        // Random permitted resource
        for (int i = 0; i < resourcesSpawned; ++i)
        {
            GridSquareState randomSquare = GetRandomSquare(gridSquares);
            if (randomSquare.GetTileState() == GridSquareState.TileState.EMPTY)
            {
                randomSquare.SetTileState(permittedResource);
            }
        }

        // Random captured creatures
        GridSquareState[] gridTraps = GetGridTraps();
        for (int i = 0; i < gridTraps.Length; ++i)
        {
            GridSquareState randomSquare = GetRandomSquare(gridTraps);
            randomSquare.SetTileState(GridSquareState.TileState.MEAT);
        }
    }