private void LevelMapGenerator_OnPlayerEnter(object sender, System.EventArgs e) { GridLevelObject item = grid.Where((x) => x.sublevel.GetComponent <LevelSystem>() == (LevelSystem)sender).FirstOrDefault(); item.itemObject.SetSeen(true); item.itemObject.SetVisible(true); }
private void LevelSystem_OnPlayerExit(object sender, System.EventArgs e) { GridLevelObject item = grid.Where((x) => x.sublevel.GetComponent <LevelSystem>() == (LevelSystem)sender).FirstOrDefault(); item.itemObject.SetSeen(false); }