private void TakeASeat(string keyDown) { if (keyDown == "w") { if (gridHelper.CanMoveUp()) { transform.position = gridHelper.GetMoveUpPosition(); } } else if (keyDown == "s") { if (gridHelper.CanMoveDown()) { transform.position = gridHelper.GetMoveDownPosition(); } } // after moving there will be a trigger with the cellview that the player moved to // and then the current player position will be updated }