public void AddSummonCharacter(Team team, Vector2Int pos, CharacterInfo characterInfo, int aliveTime) { SummonedCharacter character = new SummonedCharacter(-1, pos, characterInfo.characterName, characterInfo.hp, team, characterInfo.atk, characterInfo.def, aliveTime); Sprite sprite = Resources.Load<Sprite>($"Icons/{ characterInfo.icon }"); grids.AddCharacter(character, sprite, pos); }