void GenerateChunk(GridData chunk)
 {
     for (int x = -Mathf.RoundToInt(worldSize.x / 2f); x < Mathf.RoundToInt(worldSize.x / 2f); x++)
     {
         for (int y = -Mathf.RoundToInt(worldSize.z / 2f); y < Mathf.RoundToInt(worldSize.z / 2f); y++)
         {
             chunk.AddBlock(new Vector2(x, y), 1);
         }
     }
 }