private void OnSceneGUI(SceneView sceneView) { SelectionGridSceneView(); OnSelectionEditChangedCheck(); if (_grid != null) { //Update grid debug position Vector3 positionGrid = _grid.Origin; positionGrid.y += _offset_grid_y; _plane_y.SetNormalAndPosition(_grid.GetAxe(1), positionGrid); SwitchEditMode(); if (_debug_grid) { FuncEditor.DebugGrid(_grid, DebugsColor.grid_help, _offset_grid_y, _size_grid); } } }