Пример #1
0
 private void DoTranslation(Vector3 axis)
 {
     if (rigidBodyEnabled)
     {
         rigidBody.AddRelativeForce(deltaV * axis, ForceMode.VelocityChange);
     }
     else
     {
         // for a massless (wrt e.g. Earth) ship, applyimpulse will just do a change in velocity
         ge.ApplyImpulse(nbody, GravityScaler.ScaleVelSceneToPhys(deltaV * axis));
     }
 }