private void Deactivate() { // Get CM object pos & vel from GE GravityEngine ge = GravityEngine.Instance(); Vector3d cmPos = ge.GetPositionDoubleV3(cmNbody); Vector3d cmVel = ge.GetVelocityDoubleV3(cmNbody); int i = 0; foreach (NBody nbody in nbodies) { Rigidbody rb = nbody.GetComponentInChildren <Rigidbody>(); if (rb == null) { Debug.LogWarning("could not find rigidbody for " + nbody.gameObject.name); continue; } // rb.isKinematic = true; // set position and velocity Vector3d nbodyVel = new Vector3d(GravityScaler.ScaleVelSceneToPhys(rb.velocity)); ge.SetVelocityDoubleV3(nbody, cmVel + nbodyVel); Vector3d nbodyPos = new Vector3d(GravityScaler.ScalePositionSceneToPhys(nbody.transform.localPosition)); ge.SetPositionDoubleV3(nbody, cmPos + nbodyPos); ge.ActivateBody(nbody.gameObject); // restore parent nbody.transform.parent = priorParents[i]; i++; } ge.RemoveBody(cmObject); Destroy(cmObject); // de-activate any RCS elements foreach (ReactionControlSystem r in rcs) { if (r != null) { r.SetRigidBodyEnabled(false); } } }