Пример #1
0
 public override void Cleanup()
 {
     _trianglePrimitive?.Dispose();
     _constantBuffer?.Dispose();
     _vertexBuffer?.Dispose();
     base.Cleanup();
 }
Пример #2
0
 public override void Cleanup()
 {
     _quadPrimitive?.Dispose();
     _indexBuffer?.Dispose();
     _vertexBuffer?.Dispose();
     base.Cleanup();
 }
Пример #3
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        public override void Cleanup()
        {
            _trianglePrimitive?.Dispose();
            _graphicsDevice?.Dispose();
            _window?.Dispose();

            base.Cleanup();
        }
Пример #4
0
 public override void Cleanup()
 {
     _pyramid?.Dispose();
     _constantBuffer?.Dispose();
     _indexBuffer?.Dispose();
     _vertexBuffer?.Dispose();
     base.Cleanup();
 }
Пример #5
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        public override void Cleanup()
        {
            _quadPrimitive?.Dispose();
            _graphicsBufferHeap?.Dispose();
            _graphicsDevice?.Dispose();
            _window?.Dispose();

            base.Cleanup();
        }
Пример #6
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    public override void Cleanup()
    {
        _trianglePrimitive?.Dispose();

        _texture2D?.Dispose();
        _uploadBuffer?.Dispose();
        _vertexBuffer?.Dispose();

        base.Cleanup();
    }
Пример #7
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    public override void Cleanup()
    {
        _sierpinskiPrimitive?.Dispose();

        _constantBuffer?.Dispose();
        _indexBuffer?.Dispose();
        _texture3D.Dispose();
        _uploadBuffer?.Dispose();
        _vertexBuffer?.Dispose();

        base.Cleanup();
    }
Пример #8
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    public override void Cleanup()
    {
        _trianglePrimitive?.Dispose();

        _trianglePrimitiveTransforms.Dispose();
        _trianglePrimitivePerSecondDelta.Dispose();

        _constantBuffer?.Dispose();
        _uploadBuffer?.Dispose();
        _vertexBuffer?.Dispose();

        base.Cleanup();
    }
Пример #9
0
 public override void Cleanup()
 {
     _trianglePrimitive?.Dispose();
     base.Cleanup();
 }
Пример #10
0
 public override void Cleanup()
 {
     _quadPrimitive?.Dispose();
     base.Cleanup();
 }