public override void Cleanup() { _trianglePrimitive?.Dispose(); _constantBuffer?.Dispose(); _vertexBuffer?.Dispose(); base.Cleanup(); }
public override void Cleanup() { _quadPrimitive?.Dispose(); _indexBuffer?.Dispose(); _vertexBuffer?.Dispose(); base.Cleanup(); }
public override void Cleanup() { _trianglePrimitive?.Dispose(); _graphicsDevice?.Dispose(); _window?.Dispose(); base.Cleanup(); }
public override void Cleanup() { _pyramid?.Dispose(); _constantBuffer?.Dispose(); _indexBuffer?.Dispose(); _vertexBuffer?.Dispose(); base.Cleanup(); }
public override void Cleanup() { _quadPrimitive?.Dispose(); _graphicsBufferHeap?.Dispose(); _graphicsDevice?.Dispose(); _window?.Dispose(); base.Cleanup(); }
public override void Cleanup() { _trianglePrimitive?.Dispose(); _texture2D?.Dispose(); _uploadBuffer?.Dispose(); _vertexBuffer?.Dispose(); base.Cleanup(); }
public override void Cleanup() { _sierpinskiPrimitive?.Dispose(); _constantBuffer?.Dispose(); _indexBuffer?.Dispose(); _texture3D.Dispose(); _uploadBuffer?.Dispose(); _vertexBuffer?.Dispose(); base.Cleanup(); }
public override void Cleanup() { _trianglePrimitive?.Dispose(); _trianglePrimitiveTransforms.Dispose(); _trianglePrimitivePerSecondDelta.Dispose(); _constantBuffer?.Dispose(); _uploadBuffer?.Dispose(); _vertexBuffer?.Dispose(); base.Cleanup(); }
public override void Cleanup() { _trianglePrimitive?.Dispose(); base.Cleanup(); }
public override void Cleanup() { _quadPrimitive?.Dispose(); base.Cleanup(); }