Пример #1
0
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            Debug.Log("pressed space");
            GraphStorage storage = gameObject.AddComponent(typeof(GraphStorage)) as GraphStorage;

            int startTime = Environment.TickCount;
            mapgrid = storage.Load();
            int endTime = Environment.TickCount;
            Debug.Log(string.Format("Time to load: {0}", endTime - startTime));

            Debug.Log(mapgrid);

            startTime      = Environment.TickCount;
            Cell[,,] graph = mapgrid.createGraph();
            endTime        = Environment.TickCount;
            Debug.Log(string.Format("Time to create grid: {0}", endTime - startTime));

            Astar astar = new Astar(mapgrid);

            float[] floatorigin = new float[] { origin[0], origin[1], origin[2] };
            float[] floattarget = new float[] { target[0], target[1], target[2] };

            startTime = Environment.TickCount;
            var answer = astar.search(floatorigin, floattarget);
            endTime = Environment.TickCount;
            Debug.Log(string.Format("Time to search: {0}", endTime - startTime));

            List <Vector3> vectorPath;

            if (answer == null)
            {
                Debug.Log("ASTAR: No valid path");
                vectorPath = null;
            }
            else
            {
                startTime  = Environment.TickCount;
                vectorPath = astar.PathToVectors();
                endTime    = Environment.TickCount;
                Debug.Log(string.Format("Time to convert to vector: {0}", endTime - startTime));
            }

            foreach (Vector3 vec in vectorPath)
            {
                // Debug.Log(vec.ToString());
                GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
                cube.transform.localScale = new Vector3(.5f, .5f, .5f);
                cube.transform.position   = vec;
                cube.GetComponent <Renderer>().material.color = Color.green;
            }

            Debug.Log(string.Format("StraightLineRatio: {0}", astar.StraightLineRatio()));
        }
    }