Пример #1
0
 // 퀘스트 로드
 void QuestLoad(SavedGameRequestStatus status, ISavedGameMetadata game)
 {
     if (status == SavedGameRequestStatus.Success)
     {
         GoogleManager.SavedGame().ReadBinaryData(game, LoadQuestData);
     }
 }
Пример #2
0
 // 클라우드 데이터 로드
 public void LoadCloud()
 {
     GoogleManager.SavedGame().OpenWithAutomaticConflictResolution("buildingsave", DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseLastKnownGood, BuildingLoad);
     GoogleManager.SavedGame().OpenWithAutomaticConflictResolution("questsave", DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseLastKnownGood, QuestLoad);
     GoogleManager.SavedGame().OpenWithAutomaticConflictResolution("resourcesave", DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseLastKnownGood, ResourceLoad);
 }
Пример #3
0
 //저장된 게임 체크 (처음이면 도시이름 짓기 On)
 void SavedGameCheck()
 {
     GoogleManager.SavedGame().OpenWithAutomaticConflictResolution("resourcesave", DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseLongestPlaytime, CityNamePanelOn);
 }