// 퀘스트 로드 void QuestLoad(SavedGameRequestStatus status, ISavedGameMetadata game) { if (status == SavedGameRequestStatus.Success) { GoogleManager.SavedGame().ReadBinaryData(game, LoadQuestData); } }
// 클라우드 데이터 로드 public void LoadCloud() { GoogleManager.SavedGame().OpenWithAutomaticConflictResolution("buildingsave", DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseLastKnownGood, BuildingLoad); GoogleManager.SavedGame().OpenWithAutomaticConflictResolution("questsave", DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseLastKnownGood, QuestLoad); GoogleManager.SavedGame().OpenWithAutomaticConflictResolution("resourcesave", DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseLastKnownGood, ResourceLoad); }
//저장된 게임 체크 (처음이면 도시이름 짓기 On) void SavedGameCheck() { GoogleManager.SavedGame().OpenWithAutomaticConflictResolution("resourcesave", DataSource.ReadCacheOrNetwork, ConflictResolutionStrategy.UseLongestPlaytime, CityNamePanelOn); }