public void Handle(GameClient Session, ClientMessage Event)
 {
     try
     {
         Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId);
         if (@class != null && @class.CheckRights(Session, true) && @class.MoodlightData != null)
         {
             ServerMessage Message = new ServerMessage(365u);
             Message.AppendInt32(@class.MoodlightData.Presets.Count);
             Message.AppendInt32(@class.MoodlightData.CurrentPreset);
             int num = 0;
             foreach (MoodlightPreset current in @class.MoodlightData.Presets)
             {
                 num++;
                 Message.AppendInt32(num);
                 Message.AppendInt32(int.Parse(GoldTree.BooleanToString(current.BackgroundOnly)) + 1);
                 Message.AppendStringWithBreak(current.ColorCode);
                 Message.AppendInt32(current.ColorIntensity);
             }
             Session.SendMessage(Message);
         }
     }
     catch
     {
     }
 }