public void Handle(GameClient Session, ClientMessage Event) { try { Room @class = GoldTree.GetGame().GetRoomManager().GetRoom(Session.GetHabbo().CurrentRoomId); if (@class != null && @class.CheckRights(Session, true) && @class.MoodlightData != null) { ServerMessage Message = new ServerMessage(365u); Message.AppendInt32(@class.MoodlightData.Presets.Count); Message.AppendInt32(@class.MoodlightData.CurrentPreset); int num = 0; foreach (MoodlightPreset current in @class.MoodlightData.Presets) { num++; Message.AppendInt32(num); Message.AppendInt32(int.Parse(GoldTree.BooleanToString(current.BackgroundOnly)) + 1); Message.AppendStringWithBreak(current.ColorCode); Message.AppendInt32(current.ColorIntensity); } Session.SendMessage(Message); } } catch { } }