public void Initialize() { GM = GameObject.FindGameObjectWithTag("Managers").GetComponent <GameManager>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); HUD = GameObject.FindGameObjectWithTag("Managers").GetComponent <HudManager>(); Items = player.GetComponentInChildren <Items>(); WM = player.GetComponentInChildren <WeaponManager>(); CC = player.GetComponent <CloseCombat>(); pause = GameObject.FindGameObjectWithTag("Managers").GetComponent <PauseManager>(); god = GM.GetComponent <GodModeManager>(); IWM = player.GetComponentInChildren <ImprovedWeaponManager>(); }
protected override void Awake() { base.Awake(); m_board = Object.FindObjectOfType <Board>().GetComponent <Board>(); m_enemyMover = GetComponent <EnemyMover>(); m_enemySensor = GetComponent <EnemySensor>(); m_enemyAttack = GetComponent <EnemyAttack>(); m_skeletonArrow = GetComponent <ShootArrow>(); godMode = Object.FindObjectOfType <GodModeManager>(); }
private void Awake() { m_godModeText = GetComponentInChildren <Text>(); godMode = Object.FindObjectOfType <GodModeManager>().GetComponent <GodModeManager>(); }