Beispiel #1
0
 public void Initialize()
 {
     GM     = GameObject.FindGameObjectWithTag("Managers").GetComponent <GameManager>();
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>();
     HUD    = GameObject.FindGameObjectWithTag("Managers").GetComponent <HudManager>();
     Items  = player.GetComponentInChildren <Items>();
     WM     = player.GetComponentInChildren <WeaponManager>();
     CC     = player.GetComponent <CloseCombat>();
     pause  = GameObject.FindGameObjectWithTag("Managers").GetComponent <PauseManager>();
     god    = GM.GetComponent <GodModeManager>();
     IWM    = player.GetComponentInChildren <ImprovedWeaponManager>();
 }
Beispiel #2
0
    protected override void Awake()
    {
        base.Awake();

        m_board         = Object.FindObjectOfType <Board>().GetComponent <Board>();
        m_enemyMover    = GetComponent <EnemyMover>();
        m_enemySensor   = GetComponent <EnemySensor>();
        m_enemyAttack   = GetComponent <EnemyAttack>();
        m_skeletonArrow = GetComponent <ShootArrow>();

        godMode = Object.FindObjectOfType <GodModeManager>();
    }
Beispiel #3
0
 private void Awake()
 {
     m_godModeText = GetComponentInChildren <Text>();
     godMode       = Object.FindObjectOfType <GodModeManager>().GetComponent <GodModeManager>();
 }