// Start is called before the first frame update void Start() { Canvas = GameObject.FindGameObjectWithTag("Canvas"); CButton = Canvas.transform.Find("CrouchButton").Find("CButton"); cbpScript = CButton.GetComponent <CrouchButtonPress>(); DamageUIBlood = Canvas.transform.Find("DamageUIBlood"); duiBImage = DamageUIBlood.GetComponent <Image>(); DamageUIDark = Canvas.transform.Find("DamageUIDark"); duiDImage = DamageUIDark.GetComponent <Image>(); GameOverUINoise = Canvas.transform.Find("GameOverUINoise"); gouiNImage = GameOverUINoise.GetComponent <Image>(); GameOverUIText = Canvas.transform.Find("GameOverUIText"); gouiTImage = GameOverUIText.GetComponent <Image>(); gcuiBImage = Canvas.transform.Find("GameClearUIBackground").GetComponent <Image>(); PistolReadySlider = Canvas.transform.Find("PistolShootButton").Find("PistolReadySlider"); prsSlider = PistolReadySlider.GetComponent <Slider>(); Pistol = GameObject.FindGameObjectWithTag("Pistol"); pistolMesh = Pistol.transform.GetComponent <MeshRenderer>(); bodyPartsMesh = transform.gameObject.GetComponentsInChildren <SkinnedMeshRenderer>(); playerCollider = transform.parent.GetComponent <CapsuleCollider>(); playerRigidbody = transform.parent.GetComponent <Rigidbody>(); audioSources = transform.GetComponents <AudioSource>(); gocScript = GameObject.FindGameObjectWithTag("Goal").GetComponent <GoalObjectController>(); }
// Start is called before the first frame update void Start() { Player = GameObject.FindGameObjectWithTag("Player"); Enemy = transform.root.gameObject; animator = Enemy.GetComponent <Animator>(); Canvas = GameObject.FindGameObjectWithTag("Canvas"); PSButton = Canvas.transform.Find("PistolShootButton").Find("PSButton"); lbbScript = PSButton.GetComponent <LiveBulletOnButton>(); Camera = GameObject.FindGameObjectWithTag("MainCamera"); lbScript = Camera.GetComponent <LiveBullet>(); agent = Enemy.GetComponent <NavMeshAgent>(); foundPlayer = false; warningPlayer = false; SetDestinationRandomly(); randomCountD1 = Random.Range(2f, 4f); //Battle時に移動する時間 randomCountD2 = Random.Range(2f, 5f); //Battle時にアイドルする時間 randomCountF1 = Random.Range(2f, 4f); //発砲時のインターバル randomCountF2 = Random.Range(1f, 2.5f); //発砲時間 audioSources = transform.GetComponents <AudioSource>(); gocScript = GameObject.FindGameObjectWithTag("Goal").GetComponent <GoalObjectController>(); }
// Start is called before the first frame update void Start() { gocScript = GameObject.FindGameObjectWithTag("Goal").GetComponent <GoalObjectController>(); GOCanvas = transform.parent.GetChild(1).gameObject; disposalSlider = GOCanvas.transform.GetChild(0).GetComponent <Slider>(); disposalBackBar = GOCanvas.transform.GetChild(0).GetChild(0).GetComponent <Image>(); disposalFillBar = GOCanvas.transform.GetChild(0).GetChild(1).GetChild(0).GetComponent <Image>(); MainCamera = GameObject.FindGameObjectWithTag("MainCamera"); audioSources = transform.GetComponents <AudioSource>(); gocText = GameObject.FindGameObjectWithTag("Canvas").transform.GetChild(12).GetComponent <Text>(); }
// Start is called before the first frame update void Start() { Player = GameObject.FindGameObjectWithTag("Player"); SearchPlayer = transform.GetChild(2).gameObject; ecScript = SearchPlayer.GetComponent <EnemyController>(); animator = GetComponent <Animator>(); gocScript = GameObject.FindGameObjectWithTag("Goal").GetComponent <GoalObjectController>(); phpScript = Player.transform.GetChild(0).GetComponent <PlayerHP>(); }
// Start is called before the first frame update void Start() { Player = GameObject.FindGameObjectWithTag("Player").transform.GetChild(0); phpScript = Player.GetComponent <PlayerHP>(); rigidBody = transform.GetComponent <Rigidbody>(); initialPos = transform.position; bulletDirection = transform.forward; earlyHitRaycast = Physics.Raycast(transform.position, bulletDirection, out earlyHitInfo, earlyHitRange); gocScript = GameObject.FindGameObjectWithTag("Goal").GetComponent <GoalObjectController>(); }