public bool CanDeedObject(UUID user, UUID group)
        {
            DeedObjectHandler handler = OnDeedObject;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                return(list.Cast <DeedObjectHandler>().All(h => h(user, group, m_scene) != false));
            }
            return(true);
        }
Пример #2
0
        public bool CanDeedObject(UUID user, UUID group)
        {
            DeedObjectHandler handler = OnDeedObject;

            if (handler != null)
            {
                Delegate[] list = handler.GetInvocationList();
                foreach (DeedObjectHandler h in list)
                {
                    if (h(user, group, m_scene) == false)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
Пример #3
0
        public bool CanDeedObject(IClientAPI client, SceneObjectGroup sog, UUID targetGroupID)
        {
            DeedObjectHandler handler = OnDeedObject;

            if (handler != null)
            {
                if (sog == null || client == null || client.SceneAgent == null || targetGroupID == UUID.Zero)
                {
                    return(false);
                }

                ScenePresence sp = client.SceneAgent as ScenePresence;

                Delegate[] list = handler.GetInvocationList();
                foreach (DeedObjectHandler h in list)
                {
                    if (h(sp, sog, targetGroupID) == false)
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }