public materialColor ( Color endValue, string colorName = "_Color", bool isRelative = false ) : GoTweenConfig, | ||
endValue | Color | |
colorName | string | |
isRelative | bool | |
Результат | GoTweenConfig, |
static public int materialColor(IntPtr l) { try { GoTweenConfig self = (GoTweenConfig)checkSelf(l); UnityEngine.Color a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.Boolean a3; checkType(l, 4, out a3); var ret = self.materialColor(a1, a2, a3); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }