public colorProp ( string propertyName, Color endValue, bool isRelative = false ) : GoTweenConfig, | ||
propertyName | string | |
endValue | Color | |
isRelative | bool | |
Результат | GoTweenConfig, |
private void Init() { Ship.transform.localScale = Vector3.zero; //init bg bg = GameObject.Find("Bg"); bg.GetComponent <Image> ().color = Color.black; //init btns transforms btnsTrans.Add(GameObject.Find("PlayBtn")); btnsTrans.Add(GameObject.Find("HelpBtn")); btnsTrans.Add(GameObject.Find("RankBtn")); bgColorConfig.setIterations(1); bgColorConfig.colorProp("color", Color.gray); bgColorConfig.easeType = GoEaseType.ExpoOut; GameObject.Find("TopBar").GetComponentInChildren <Button> ().onClick.AddListener(delegate { gotoMainPanelPage(); }); }
static public int colorProp(IntPtr l) { try { GoTweenConfig self = (GoTweenConfig)checkSelf(l); System.String a1; checkType(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); System.Boolean a3; checkType(l, 4, out a3); var ret = self.colorProp(a1, a2, a3); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
public void go(FSprite node, float period, Color toColor ) { Cancel (node); //Debug.Log ("OscilColorUtil node="+node); chain = new GoTweenChain(new GoTweenCollectionConfig().setIterations(-1,GoLoopType.PingPong)); chain.autoRemoveOnComplete=true; //chain.setIterations( -1, LoopType.PingPong ); GoTweenConfig config0=new GoTweenConfig(); config0.colorProp("color",toColor); config0.setEaseType(GoEaseType.SineInOut); chain.append( new GoTween( node, period, config0 ) ); chain.play(); memoColor=node.color; pendings.Add(node,this); }