// Utilities: public void MissNote(float okayDistance) { if (!playerMissed && !playerHit) { ++numMissed; StartCoroutine(HitchLib.Tweening.GenericTween(c => { border.color = c; }, border.color, missBorder, 0.1f, HitchLib.Easing.EASE_LINEAR)); } playerMissed = true; GlobalSingleton.Hurt(); if (Mathf.Abs(beat) < okayDistance) { Popup(wrongNote); } else if (beat < 0) { Popup(tooEarly); } else { Popup(tooLate); } }