void Update() { if (GlobalSingleton.GetHealth() < 0) { return; } if (hitCooldown > 0) { hitCooldown -= Time.deltaTime; } beat += GlobalSingleton.GetBPM() * 0.0166666666666f * Time.deltaTime; if (beat > DESTROY_BEAT + sustainLength) { NoteGenerator.RemoveNote(this); Destroy(gameObject); return; } if (beat > lateDistance && !playerMissed && !playerHit) { GlobalSingleton.GetShake().StartShake(0.5f, 0.1f); MissNote(0); } if (beat > lateDistance && lastNote) { lastNote = false; if (numMissed <= 0) { GlobalSingleton.IncreaseScore(); } numMissed = 0; } if (beat >= COMPUTER_BEAT && !computerHit) { computerHit = true; StartCoroutine(PlayNote()); } if (beat >= HIDDING_BEAT && !hideHit && hideNote) { hideHit = true; for (int i = 0; i < noteColors.Length; ++i) { StartCoroutine(HitchLib.Tweening.FadeTo(noteColors[i], 60f / GlobalSingleton.GetBPM(), HitchLib.Easing.EASE_LINEAR, 0)); } StartCoroutine(HitchLib.Tweening.FadeTo(keyText, 60f / GlobalSingleton.GetBPM(), HitchLib.Easing.EASE_LINEAR, 0)); } float yPos = BEAT_PLAYER_Y - (beat * BEAT_SIZE); Vector3 pos = rTrans.localPosition; pos.y = yPos * GlobalSingleton.GetTimelineScale(); rTrans.localPosition = pos; }
void Update() { if (GlobalSingleton.GetHealth() < 0) { return; } cooldown -= Time.deltaTime * GlobalSingleton.GetBPM() * 0.0166666666f; if (cooldown < 0) { GameObject go = Instantiate(notePrefab); go.transform.SetParent(transform); if (noteIndex % 3 == 0) { go.transform.localPosition = new Vector3(-60.0f, -100000, 0); } else if (noteIndex % 3 == 1) { go.transform.localPosition = new Vector3(0.0f, -100000, 0); } else { go.transform.localPosition = new Vector3(60.0f, -100000, 0); } go.transform.localScale = Vector3.one; NoteController nc = go.GetComponent <NoteController>(); nc.hideNote = (noteIndex - GlobalSingleton.GetHideThreshold() < 0); nc.id = notes[noteIndex].id; nc.sustainLength = (notes[noteIndex].length - 1) / 2.0f; nc.lateDistance = lateDistance; nc.lastNote = noteIndex >= (notes.Count - 1); if (notes[noteIndex].rest / 2.0f > 0) { while (cooldown < 0) { cooldown += notes[noteIndex].rest / 2.0f; } } else { cooldown = 0; } liveNotes.Add(nc); if (++noteIndex >= notes.Count) { cooldown -= notes[noteIndex - 1].rest / 2.0f; noteIndex = 0; if (notes.Count > 8) { while (cooldown < 0) { cooldown += 4; } } else { while (cooldown < 0) { cooldown += 8; } } notes.Add(GenerateNote(notes.Count)); } } NoteController nearestNote = null; float nearestDist = float.PositiveInfinity; NoteController nearestUnplayed = null; float nearestUnplayedDist = float.PositiveInfinity; NoteController nearestPositive = null; float nearestPositiveDist = float.PositiveInfinity; foreach (NoteController note in liveNotes) { float signedDist = note.GetDistance(); float dist = Mathf.Abs(signedDist); if (dist < nearestDist && dist < triggerRange) { nearestNote = note; nearestDist = dist; } if (dist < nearestUnplayedDist && !note.GetHit() && dist < triggerRange) { nearestUnplayed = note; nearestUnplayedDist = dist; } if (signedDist >= 0 && signedDist < nearestPositiveDist && dist < triggerRange) { nearestPositive = note; nearestPositiveDist = signedDist; } } bool hitNote = false; int pressKey = -1; for (int i = 0; i < 4; ++i) { if (Input.GetKeyDown(GlobalSingleton.GetKey(i))) { pressKey = i; if (nearestNote != null && nearestNote.id == i && (!nearestNote.GetHit() || nearestNote.GetCooldown() > 0) && nearestDist < okayDistance && nearestNote.GetDistance() > -lateDistance) { hitNote = true; nearestNote.HitNote(perfectDistance); } else if (nearestUnplayed != null && nearestUnplayed.id == i && nearestUnplayedDist < okayDistance && nearestUnplayed.GetDistance() > -lateDistance) { hitNote = true; nearestUnplayed.HitNote(perfectDistance); } else if (nearestPositive != null && nearestPositive.id == i && (!nearestPositive.GetHit() || nearestPositive.GetCooldown() > 0) && nearestPositiveDist < okayDistance && nearestPositiveDist > -lateDistance) { hitNote = true; nearestPositive.HitNote(perfectDistance); } } } if (pressKey >= 0 && !hitNote) { NoteController missed = null; if (nearestPositive != null && nearestPositive.id == pressKey) { missed = nearestPositive; } else if (nearestNote != null) { missed = nearestNote; } else if (nearestUnplayed != null) { missed = nearestUnplayed; } else if (nearestPositive != null) { missed = nearestPositive; } if (missed != null) { missed.MissNote(okayDistance); GlobalSingleton.GetShake().StartShake(1.0f, 0.1f); GlobalSingleton.GetSound().SourNote(pressKey); } } }