Пример #1
0
        protected override void GetRandomValues()
        {
            int speed = GlobalRandom.Next(3, 5);

            Pos = new Point(50, Game.Height / 2);
            Dir = new Point(0, 0);
        }
Пример #2
0
            public void BreakWeapon(bool isExplosion)
            {
                IPlayer pl = User.GetPlayer();

                if (pl != null && !pl.IsDead)
                {
                    if (pl.CurrentWeaponDrawn == WeaponItemType.Rifle)
                    {
                        if (GlobalRandom.Next(0, 100) < (int)(WeaponBreakingChance * Armor.BreakWeaponFactor))
                        {
                            Vector2         pos    = pl.GetWorldPosition();
                            RifleWeaponItem weapon = pl.CurrentPrimaryWeapon;
                            if ((weapon.WeaponItem == WeaponItem.BAZOOKA || weapon.WeaponItem == WeaponItem.GRENADE_LAUNCHER ||
                                 weapon.WeaponItem == WeaponItem.FLAMETHROWER) && weapon.CurrentAmmo > 0 && (GlobalRandom.Next(0, 100) < WeaponExplosionChance || isExplosion))
                            {
                                GlobalGame.TriggerExplosion(pos);
                            }
                            pl.RemoveWeaponItemType(WeaponItemType.Rifle);
                            GlobalGame.PlayEffect("CFTXT", pl.GetWorldPosition(), "WEAPON BROKEN");
                            GlobalGame.CreateObject("MetalDebris00A", pos, (float)rnd.NextDouble());
                            pos.X += 5;
                            GlobalGame.CreateObject("MetalDebris00B", pos, (float)rnd.NextDouble());
                            pos.X -= 10;
                            GlobalGame.CreateObject("MetalDebris00C", pos, (float)rnd.NextDouble());
                        }
                    }
                }
            }
Пример #3
0
            public Vector2 GetRandomAirEnemy(PlayerTeam friendTeam, int id, ref int angle)
            {
                angle = 0;
                List <int> indexList = new List <int>();

                for (int i = 0; i < AirPlayerList.Count; i++)
                {
                    if (AirPlayerList[i].Player != null && (friendTeam != AirPlayerList[i].Player.GetTeam() || friendTeam == PlayerTeam.Independent) && !AirPlayerList[i].Player.IsDead)
                    {
                        for (int j = 0; j < AirPlayerList[i].StrikeList.Count; j++)
                        {
                            if (AirPlayerList[i].StrikeList[j].Id == id)
                            {
                                angle = AirPlayerList[i].StrikeList[j].Angle;
                                indexList.Add(i);
                            }
                        }
                    }
                }
                if (indexList.Count == 0)
                {
                    return(new Vector2(0, 0));
                }
                int rnd = GlobalRandom.Next(indexList.Count);

                return(AirPlayerList[indexList[rnd]].Player.GetWorldPosition());
            }
Пример #4
0
        private void RespawnUnknownObjects()
        {
            var unknownSpawnPositions = Game.GetObjectsByCustomId("SpawnUnknown");

            if (unknownSpawnPositions.Length == 0)
            {
                return;
            }
            for (int i = 0; i < unknownSpawnPositions.Length; i++)
            {
                var trigger = unknownSpawnPositions[i];
                if (trigger == null)
                {
                    return;
                }
                var position = trigger.GetWorldPosition();
                if (position == null)
                {
                    return;
                }
                var index = GlobalRandom.Next(0, PossibleUnknownObjects.Count);
                var obj   = Game.CreateObject(PossibleUnknownObjects[index], position);
                ObjectsToRemove.Add(obj);
            }
        }
Пример #5
0
        public static Vector2 GetRandomWorldPoint()
        {
            Area area = GlobalGame.GetCameraArea();

            return(new Vector2(GlobalRandom.Next((int)area.Left, (int)area.Right),
                               GlobalRandom.Next((int)area.Bottom, (int)area.Top)));
        }
Пример #6
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        private static void Update()
        {
            Ship.Update();
            foreach (BaseObject obj in BackgroundObjects)
            {
                obj.Update();
            }
            foreach (BaseObject obj in Batteries)
            {
                obj.Update();
            }
            foreach (BaseObject obj in Bullets)
            {
                obj.Update();
            }
            foreach (BaseObject obj in Asteroids)
            {
                obj.Update();
            }
            RemoveObjects();
            PerformCollisions();

            if (Batteries.Count < 3 && GlobalRandom.Next(0, 1000) < 100)
            {
                Battery battery = new Battery();
                battery.BatterySpent += Battery_BatterySpent;
                battery.BatterySpent += Ship.Battery_BatterySpent;
                Batteries.Add(battery);
            }
            if (Score >= 10 * Level)
            {
                Level++;
                Asteroids.Add(new Asteroid());
            }
        }
Пример #7
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            //functions
            public void Start()
            {
                CapturedBy     = 0;
                CameraPosition = MapPosition;

                for (int i = 0; i < PointList.Count; i++)
                {
                    PointList[i].Start();
                }

                if (GlobalRandom.Next(0, 100) <= 20)
                {
                    WeatherType weather = GlobalGame.GetWeatherType();
                    if (weather == WeatherType.None)
                    {
                        GlobalGame.SetWeatherType(WeatherType.Rain);
                        return;
                    }
                    if (weather == WeatherType.Rain)
                    {
                        GlobalGame.SetWeatherType(WeatherType.Snow);
                        return;
                    }
                    if (weather == WeatherType.Snow)
                    {
                        GlobalGame.SetWeatherType(WeatherType.None);
                        return;
                    }
                }
            }
Пример #8
0
        public GameState(bool isFirst = false)
        {
            this.Statistics = new GameStatistics();

            this.Level = new Level.Level(this, LevelGenerator.NewDefault.Silent);
            this.Level.GrowCrystals();

            this.Player = new Wisp(this, Vector2.Zero);

            this.Camera = new Camera(this.Player);

            this.musicSettings = new MusicSettingsHud(this);

            this.ChasingEnemies = new HashSet <Monster>();

            foreach (var tile in this.Level.Tilemap)
            {
                if (tile.Radius > 2 && tile.Info.Lightness < Settings.Game.Level.LightnessThreshold && GlobalRandom.NextBool(0.15))
                {
                    foreach (var i in Enumerable.Range(0, GlobalRandom.Next(1, 3)))
                    {
                        new Monster(this, this.Level.GetPosition(tile)
                                    + new Vector2(GlobalRandom.NextFloat(), GlobalRandom.NextFloat()) * 0.1f);
                    }
                }
            }

            this.titleEndTime = isFirst ? 3 : 0;
        }
Пример #9
0
            public bool CallAirstrike(TPlayer player)
            {
                int        angle = 0;
                PlayerTeam team  = player.Team;

                if (IsHacking(player.Team))
                {
                    team = GetEnemyTeam(player.Team);
                    GlobalGame.RunCommand("MSG AIRSTRIKE HAS BEEN HACKED");
                }
                Vector2 target = GetRandomAirEnemy(team, 2, ref angle);

                if (target.X == 0 && target.Y == 0)
                {
                    if (IsHacking(player.Team))
                    {
                        target = GetRandomWorldPoint();
                    }
                    else
                    {
                        return(false);
                    }
                }
                if (IsJamming(player.Team))
                {
                    target.X += GlobalRandom.Next(-99, 100);
                    GlobalGame.RunCommand("MSG PINPOINT STRIKE HAS BEEN JAMMED");
                }
                Vector2 position = GetBeginPointTarget(target, angle);

                TargetPosition = target;
                BeginPosition  = position;
                return(true);
            }
Пример #10
0
            public void CallAirDrop(TPlayer player, int count = 1)
            {
                Vector2 pos = player.User.GetPlayer().GetWorldPosition();

                if (IsHacking(player.Team))
                {
                    TPlayer enemy = GetRandomPlayer(GetEnemyTeam(player.Team), true);
                    if (enemy != null)
                    {
                        pos = enemy.User.GetPlayer().GetWorldPosition();
                    }
                    else
                    {
                        pos = GetRandomWorldPoint();
                    }
                }
                pos.Y = WorldTop;
                int offset = 20;

                pos.X -= offset * (count - 1);
                for (int i = 0; i < count; i++)
                {
                    GlobalGame.CreateObject("SupplyCrate00", pos);
                    pos.X += offset;
                    pos.Y += GlobalRandom.Next(-offset, offset);
                }
            }
Пример #11
0
 public static Task[] Load()
 {
     return(File.ReadAllLines("assets/funny-task-names.txt").Select(taskName => {
         int taskDelay = GlobalRandom.Next(MIN_TASK_DELAY, MAX_TASK_DELAY);
         return Task.EmptyTask(taskName, taskDelay);
     }).ToArray());
 }
Пример #12
0
        protected override void GetRandomValues()
        {
            int speed = GlobalRandom.Next(3, 5);

            Pos  = new Point(GlobalRandom.Next(Game.Width + 100, Game.Width + 500), GlobalRandom.Next(-500, -50));
            Dir  = new Point(speed, speed / 2);
            Size = new Size(speed * 10, speed * 10);
        }
Пример #13
0
 /// <summary>
 /// Gibt ein zufälliges Loot-Objekt aus
 /// </summary>
 /// <param name="allLoot"></param>
 /// <returns>Ein zufälliges Loot-Objekt</returns>
 ///<exception cref="NoMatchingLootException">Bei leerem Inpu</exception>
 public ILootable <T> Loot(ILootable <T>[] allLoot)
 {
     if (allLoot.Length.Equals(0))
     {
         throw new NoMatchingLootException("no input items");
     }
     return(allLoot[GlobalRandom.Next(0, allLoot.Length)]);
 }
Пример #14
0
        protected override void GetRandomValues()
        {
            int speed = GlobalRandom.Next(1, 15);

            Pos  = new Point(0, GlobalRandom.Next(0, Game.Height));
            Dir  = new Point(speed, 0);
            Size = new Size(10, 4);
        }
Пример #15
0
        protected override void GetRandomValues()
        {
            ResetPos();
            Dir = new Point(GlobalRandom.Next(3, 7), GlobalRandom.Next(-3, 3));
            int speed = (int)Math.Floor(Math.Sqrt(Math.Pow(Dir.X, 2) + Math.Pow(Dir.Y, 2)));

            Size   = new Size(speed * 20, speed * 20);
            Damage = 5 * speed;
        }
Пример #16
0
    public static int GetRandom(int min, int max)
    {
        if (_instance == null)
        {
            _instance = new GlobalRandom();
        }

        return(_instance.Next(min, max));
    }
Пример #17
0
            public void SpawnDrone(TPlayer player, int id)
            {
                Area  area = GlobalGame.GetCameraArea();
                float x    = GlobalRandom.Next((int)(area.Left + area.Width / 5), (int)(area.Right - area.Width / 5));
                float y    = area.Top + 10;

                CreateTurret(id, new Vector2(x, y), player.User.GetPlayer().FacingDirection, player.Team);
                GlobalGame.PlayEffect("EXP", new Vector2(x, y));
                GlobalGame.PlaySound("Explosion", new Vector2(x, y), 1.0f);
            }
Пример #18
0
        /// <summary>
        /// Играть в игру с ведущим
        /// </summary>
        /// <returns> true - выйграл, false - проиграл
        /// </returns>
        public bool Play()
        {
            Emcee emcee = new Emcee();

            int choosedDoor = GlobalRandom.Next(0, 3);

            emcee.FirstChoice(choosedDoor);

            return(emcee.SecondChoice(strategy));
        }
Пример #19
0
        public static void SpawnDrone(int id, PlayerTeam team)
        {
            Area  area = GlobalGame.GetCameraArea();
            float x    = GlobalRandom.Next((int)(area.Left + area.Width / 5), (int)(area.Right - area.Width / 5));
            float y    = area.Top - 10;

            CreateTurret(id, new Vector2(x, y), 1, team);
            GlobalGame.PlayEffect("EXP", new Vector2(x, y));
            GlobalGame.PlaySound("Explosion", new Vector2(x, y), 1.0f);
        }
Пример #20
0
        /// <summary>
        /// Wählt erst eine Seltenheit aus und dann durch den inneren Algorithmus das finale Loot-Objekt
        /// </summary>
        /// <param name="allLoot">Das ursprüngliche gesamte Loot</param>
        /// <returns>Das gelootete Objekt</returns>
        public ILootable <T> Loot(ILootable <T>[] allLoot)
        {
            int lowest  = rarTable.Chain.Intervalls.First().X;
            int highest = rarTable.Chain.Intervalls.Last().Y;

            lastEntireRarRange = new Intervall(lowest, highest);
            lastRandomRoll     = GlobalRandom.Next(lowest + 1, highest + 1);
            int intervallIndex = Array.FindIndex(rarTable.Chain.Intervalls, i => i.X <= lastRandomRoll && i.Y >= lastRandomRoll);

            lastRarRange = rarTable.Chain.Intervalls[intervallIndex];
            lastProp     = 100 / (double)(highest - lowest) * (double)lastRarRange.Range;
            lastRarName  = rarTable.Values[intervallIndex];
            return(lastLootingAlgorithm.Loot(allLoot.Where(i => i.Rarity > lastRarRange.X && i.Rarity <= lastRarRange.Y).ToArray()));
        }
Пример #21
0
        public void Update(GameUpdateEventArgs e)
        {
            var detachCount = randomCount(this.turnOverRate * e.ElapsedTimeF);

            for (int j = 0; j < detachCount; j++)
            {
                var i = GlobalRandom.Next(particles.Count);

                this.particles[i].DetachFromParent();
                this.particles[i].FadeAway(GlobalRandom.NextFloat(0.2f, 1f));

                this.particles[i] = this.makeParticle();
            }
        }
Пример #22
0
        GameObject CoinChance()
        {
            GameObject c          = new GameObject();
            int        coinchance = GlobalRandom.Next(0, 100);

            if (coinchance < 5) // Het diamandje heeft nu een kans van 5 procent als er een muntje word gespawnt,
            {
                c = Diamond;
            }
            else
            {
                c = Coin;
            }
            return(c);
        }
Пример #23
0
        public object Execute(string script, string workDir = null)
        {
            var scriptPath = Path.Combine(PlaynitePaths.TempPath, $"BatchRuntime_{GlobalRandom.Next()}.bat");

            FileSystem.PrepareSaveFile(scriptPath);
            FileSystem.WriteStringToFile(scriptPath, script);

            try
            {
                return(ExecuteFile(scriptPath, workDir));
            }
            finally
            {
                FileSystem.DeleteFile(scriptPath);
            }
        }
Пример #24
0
 public TShieldBlock(Vector2 position, float angle, PlayerTeam team)
 {
     Position = position;
     Angle    = angle;
     Team     = team;
     Sin      = (float)Math.Sin(Angle);
     Cos      = (float)Math.Cos(Angle);
     NSin     = (float)Math.Sin(Angle + (float)Math.PI / 2);
     NCos     = (float)Math.Cos(Angle + (float)Math.PI / 2);
     for (int i = 0; i < 2; i++)
     {
         ShieldGlass.Add(null);
         ShieldShard.Add(null);
     }
     AnimationTime = GlobalRandom.Next(50, 150);
 }
Пример #25
0
            public void ContinueArtilleryStrike()
            {
                Stage++;
                int continuing = 100;
                int bulletPer  = 10;

                if (Stage % bulletPer == 0)
                {
                    Area    area   = GlobalGame.GetCameraArea();
                    Vector2 newPos = new Vector2(GlobalRandom.Next((int)area.Left, (int)area.Right), WorldTop);
                    GlobalGame.SpawnProjectile(ProjectileItem.GRENADE_LAUNCHER, newPos, new Vector2(0, -1));
                }
                if (Stage >= continuing)
                {
                    MinusAmmo();
                }
            }
Пример #26
0
            public void ContinueMineStrike()
            {
                Stage++;
                int continuing = 70;
                int bulletPer  = 10;

                if (Stage % bulletPer == 0)
                {
                    Area    area   = GlobalGame.GetCameraArea();
                    Vector2 newPos = new Vector2(GlobalRandom.Next((int)area.Left, (int)area.Right), WorldTop);
                    GlobalGame.CreateObject("WpnMineThrown", newPos);
                }
                if (Stage >= continuing)
                {
                    MinusAmmo();
                }
            }
Пример #27
0
        // Functions

        /// <summary>
        /// Returns 4 random cards from the deck.
        /// </summary>
        /// <returns></returns>
        public IEnumerable <CardDrawed> DrawCards()
        {
            List <int> posiblePositions = new List <int>(Size);

            for (int i = 0; i < Size; i++)
            {
                posiblePositions.Add(i);
            }

            for (int i = 0; i < 4; i++)
            {
                int pos = GlobalRandom.Next(posiblePositions.Count - 1);
                yield return(new CardDrawed(_cards[posiblePositions.ElementAt <int>(pos)]));

                posiblePositions.RemoveAt(pos);
            }
        }
Пример #28
0
        protected override void GetRandomValues()
        {
            int size = GlobalRandom.Next(20, 50);

            Pos  = new Point(GlobalRandom.Next(0, Game.Width), GlobalRandom.Next(0, Game.Height / 20) * 20);
            Dir  = new Point(GlobalRandom.Next(-3, 3), 0);
            Size = new Size(size, size);

            if (Dir.X < 0)
            {
                status = StarBStatus.RECESSION;
            }
            else
            {
                status = StarBStatus.GROWTH;
            }
            Dir.X = Math.Abs(Dir.X);
        }
Пример #29
0
            public void CallReinforcement(TPlayer player)
            {
                Area area = GlobalGame.GetCameraArea();

                for (int i = 0; i < PlayerList.Count; i++)
                {
                    TPlayer pl = PlayerList[i];
                    if (pl != null && pl.IsActive() && pl != player && pl.Team == player.Team && !pl.IsAlive())
                    {
                        float   x           = GlobalRandom.Next((int)(area.Left + area.Width / 5), (int)(area.Right - area.Width / 5));
                        float   y           = WorldTop + 50;
                        IObject crate       = GlobalGame.CreateObject("SupplyCrate00", new Vector2(x, y));
                        IObject platf       = GlobalGame.CreateObject("Lift00A", new Vector2(x, y - 10));
                        IObject leftBorder  = GlobalGame.CreateObject("Lift00A", new Vector2(x - 10, y), (float)Math.PI / -2);
                        IObject rightBorder = GlobalGame.CreateObject("Lift00A", new Vector2(x + 10, y), (float)Math.PI / 2);
                        leftBorder.SetBodyType(BodyType.Dynamic);
                        rightBorder.SetBodyType(BodyType.Dynamic);
                        IObjectDestroyTargets destroy = (IObjectDestroyTargets)GlobalGame.CreateObject("DestroyTargets", new Vector2(x, y));
                        platf.SetMass(1e-3f);
                        leftBorder.SetMass(1e-3f);
                        rightBorder.SetMass(1e-3f);
                        IObjectWeldJoint joint = (IObjectWeldJoint)GlobalGame.CreateObject("WeldJoint", new Vector2(x, y));
                        joint.AddTargetObject(crate);
                        joint.AddTargetObject(platf);
                        joint.AddTargetObject(rightBorder);
                        joint.AddTargetObject(leftBorder);
                        destroy.AddTriggerDestroyObject(crate);
                        destroy.AddObjectToDestroy(joint);
                        destroy.AddObjectToDestroy(platf);
                        destroy.AddObjectToDestroy(leftBorder);
                        destroy.AddObjectToDestroy(rightBorder);
                        ObjectsToRemove.Add(destroy);
                        ObjectsToRemove.Add(platf);
                        ObjectsToRemove.Add(joint);
                        ObjectsToRemove.Add(leftBorder);
                        ObjectsToRemove.Add(rightBorder);
                        pl.Equipment.Clear();
                        pl.Armor.SetId(0);
                        pl.Revive(100, false, true, x, y);
                        player.AddExp(5, 5);
                    }
                }
            }
Пример #30
0
        public void Explode(float percentage, Vector3 impulse, float randomImpulse)
        {
            var detachCount = randomCount(this.particles.Count * percentage);

            for (int j = 0; j < detachCount; j++)
            {
                var i = GlobalRandom.Next(particles.Count);

                var oldParticle = this.particles[i];

                oldParticle.DetachFromParent();
                oldParticle.FadeAway(GlobalRandom.NextFloat(0.2f, 0.5f));
                oldParticle.Push(impulse +
                                 GameMath.Vector2FromRotation(GlobalRandom.Angle(),
                                                              GlobalRandom.NextFloat(randomImpulse)).WithZ(0));

                this.particles[i] = this.makeParticle();
            }
        }