public void MapGeneration() { GlobalMap.Generate_Map(BiomePrefabs[0]); PlayerXMap = (int)GlobalMap.Biomes[0].Center.x; PlayerYMap = (int)GlobalMap.Biomes[0].Center.y; SetGlobalEntities(); SpawnCorridor(DirectionType.North); Player.GetComponent <PlayerControls>().ShowHideMenu(); Player.transform.position = new Vector3(0.0f, 0.0f, Player.transform.position.z); }