public void MapGeneration()
 {
     GlobalMap.Generate_Map(BiomePrefabs[0]);
     PlayerXMap = (int)GlobalMap.Biomes[0].Center.x;
     PlayerYMap = (int)GlobalMap.Biomes[0].Center.y;
     SetGlobalEntities();
     SpawnCorridor(DirectionType.North);
     Player.GetComponent <PlayerControls>().ShowHideMenu();
     Player.transform.position = new Vector3(0.0f, 0.0f, Player.transform.position.z);
 }