protected override void Draw(GiaScene context, Batcher batcher, Entity entity, ref AABB bounds) { ref SpriteC sprite = ref entity.Get <SpriteC>();
protected override void DebugDraw(GiaScene context, Batcher batcher, Entity entity, ref AABB bounds) { }
public override void Update(GiaScene state) { }
protected override void DebugDraw(GiaScene context, Batcher batcher, Entity entity, ref AABB bounds) { ref var cluster = ref entity.Get <UserInterface>();
public EditorScene(GiaScene sceneToEdit) { EditedScene = sceneToEdit; }