static void Main(string[] args) { Console.Title = "Kill Bill: Death List 5"; //1. Create player (custom class) Weapon getWeapon = GetRandom.GetWeaponPlayer(); Player bride = new Player("Beatrix Kiddo", 80, 7, 5, 5, getWeapon); //Print descirption of player Console.WriteLine(bride.Name); //2. Create loop for room bool exit = false; // counter do { //3. Write a method for getting a room description, make random Console.WriteLine("\nFight Venue: " + GetRandom.GetRoom()); //TODO 4. create opponent info, randomly select one, if player beats three opponents advance to the ulitmate battle against BIll // create an instance of every oppponent and put them into method and store them in an array to randomly select one Opponent opponent = GetRandom.GetOpponent(); Console.WriteLine("\nBeatrix vs. {0}", opponent.Name); //5. creating loop for the menu bool reload = false; //counter do { //6. Menu of decisions on what to do next in the game #region Menu Console.WriteLine("\nPlease choose an action:\nA) Attack\nR) Run Away\nP) Player Info\nO) Opponenet Info\nX) Exit"); //7. Catch user input ConsoleKey userChoice = Console.ReadKey(true).Key; //captures on character and we don't want the value printed to screen //8. Clear.Console after we get input Console.Clear(); //9. build out switch for user choice switch (userChoice) { case ConsoleKey.A: // 10 handle doing battle Combat.DoBattle(bride, opponent); if (opponent.Life <= 0) { //its dead Console.WriteLine(opponent.Name + " is dead! You win!"); reload = true; } break; case ConsoleKey.R: //TODO 13 Oppenent gets another attack Console.WriteLine("Retreat!"); Console.WriteLine($"{opponent.Name} attacks you, as you retreat."); Combat.DoAttack(opponent, bride); reload = true; //TODO 14 handle running away and getting new room break; case ConsoleKey.P: Console.WriteLine(bride); break; case ConsoleKey.O: // 16 need to write opponent info to screen Console.WriteLine(opponent); break; case ConsoleKey.X: case ConsoleKey.E: Console.WriteLine("You have no courage. Get out of my sight."); exit = true; break; default: Console.WriteLine("Not a valid option. Try again."); break; } #endregion //TODO 17 check the players life if (bride.Life <= 0) { Console.WriteLine("You died!"); // player wont die exit = true; } } while (!reload && !exit); } while (!exit); // while exit is NOT true, keep looping } // end main