private void Awake() { instance = this; TapCount = 0; MapRaycastPlane = new Plane(Vector3.up, GameObject.Find("Map").transform.position); CalulateNewPan(zoom_Slider.value); }
private void InitializeKinectServices(KinectSensorManager kinectSensorManager, KinectSensor sensor) { kinectSensorManager.ColorFormat = config.colorImageFormat; kinectSensorManager.ColorStreamEnabled = true; kinectSensorManager.DepthStreamEnabled = true; kinectSensorManager.TransformSmoothParameters = config.transformSmoothParameters; sensor.SkeletonFrameReady += OnSkeletonFrameReady; kinectSensorManager.SkeletonStreamEnabled = true; kinectSensorManager.KinectSensorEnabled = true; server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); server.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9999));//绑定端口号和IP if (!kinectSensorManager.KinectSensorAppConflict) { gestureController = new GesturesController(); gestureController.GestureRecognized += OnGestureRecognized; RegisterGestures(); } }
private void InitializeKinectServices(KinectSensorManager kinectSensorManager, KinectSensor sensor) { kinectSensorManager.ColorFormat = config.colorImageFormat; kinectSensorManager.ColorStreamEnabled = true; kinectSensorManager.DepthStreamEnabled = true; kinectSensorManager.TransformSmoothParameters = config.transformSmoothParameters; sensor.SkeletonFrameReady += OnSkeletonFrameReady; kinectSensorManager.SkeletonStreamEnabled = true; kinectSensorManager.KinectSensorEnabled = true; if (!kinectSensorManager.KinectSensorAppConflict) { gestureController = new GesturesController(); gestureController.GestureRecognized += OnGestureRecognized; RegisterGestures(); } }