예제 #1
0
 private void Awake()
 {
     instance        = this;
     TapCount        = 0;
     MapRaycastPlane = new Plane(Vector3.up, GameObject.Find("Map").transform.position);
     CalulateNewPan(zoom_Slider.value);
 }
예제 #2
0
        private void InitializeKinectServices(KinectSensorManager kinectSensorManager, KinectSensor sensor)
        {
            kinectSensorManager.ColorFormat        = config.colorImageFormat;
            kinectSensorManager.ColorStreamEnabled = true;

            kinectSensorManager.DepthStreamEnabled = true;

            kinectSensorManager.TransformSmoothParameters = config.transformSmoothParameters;

            sensor.SkeletonFrameReady += OnSkeletonFrameReady;
            kinectSensorManager.SkeletonStreamEnabled = true;

            kinectSensorManager.KinectSensorEnabled = true;


            server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            server.Bind(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 9999));//绑定端口号和IP


            if (!kinectSensorManager.KinectSensorAppConflict)
            {
                gestureController = new GesturesController();
                gestureController.GestureRecognized += OnGestureRecognized;

                RegisterGestures();
            }
        }
예제 #3
0
        private void InitializeKinectServices(KinectSensorManager kinectSensorManager, KinectSensor sensor)
        {
            kinectSensorManager.ColorFormat        = config.colorImageFormat;
            kinectSensorManager.ColorStreamEnabled = true;

            kinectSensorManager.DepthStreamEnabled = true;

            kinectSensorManager.TransformSmoothParameters = config.transformSmoothParameters;

            sensor.SkeletonFrameReady += OnSkeletonFrameReady;
            kinectSensorManager.SkeletonStreamEnabled = true;

            kinectSensorManager.KinectSensorEnabled = true;

            if (!kinectSensorManager.KinectSensorAppConflict)
            {
                gestureController = new GesturesController();
                gestureController.GestureRecognized += OnGestureRecognized;

                RegisterGestures();
            }
        }