public void CellularArt() { Bounds B = Outline.GetBounds(); for (int y = 0; y < B.Height(); y += 1) { for (int x = 0; x < B.Width(); x += 1) { if (InArt(x + B.TopLeft.X + 0.5, y + B.TopLeft.Y + 0.5, 0.5)) { if (((x + y) % 2) == 0) { PolyLine P = new PolyLine(); P.MakeRectangle(0.7, 0.7, x + B.TopLeft.X + 0.5, y + B.TopLeft.Y + 0.5); TopSilk.AddPolygon(P); } } } } }