public void CellularArt()
        {
            Bounds B = Outline.GetBounds();

            for (int y = 0; y < B.Height(); y += 1)
            {
                for (int x = 0; x < B.Width(); x += 1)
                {
                    if (InArt(x + B.TopLeft.X + 0.5, y + B.TopLeft.Y + 0.5, 0.5))
                    {
                        if (((x + y) % 2) == 0)
                        {
                            PolyLine P = new PolyLine();
                            P.MakeRectangle(0.7, 0.7, x + B.TopLeft.X + 0.5, y + B.TopLeft.Y + 0.5);
                            TopSilk.AddPolygon(P);
                        }
                    }
                }
            }
        }