Пример #1
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 public MoveState(BaseCharacter c, GenericStateMachine s) : base(c, s)
 {
 }
Пример #2
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 public DefaultState(BaseCharacter c, GenericStateMachine s) : base(c, s)
 {
 }
Пример #3
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 public JumpState(BaseCharacter _c, GenericStateMachine _s) : base(_c, _s)
 {
 }
Пример #4
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 public void InitializeStateMachine()
 {
     m_gameSM = new GenericStateMachine <GameData>();
     m_gameSM.Initialize <GameInitState>();
 }
Пример #5
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 public DefaultState(BaseCharacter _c, GenericStateMachine _s) : base(_c, _s)
 {
 }
Пример #6
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 public GenericState(BaseCharacter _c, GenericStateMachine _s)
 {
     _character    = _c;
     _stateMachine = _s;
 }