Example #1
0
 public MoveState(BaseCharacter c, GenericStateMachine s) : base(c, s)
 {
 }
Example #2
0
 public DefaultState(BaseCharacter c, GenericStateMachine s) : base(c, s)
 {
 }
Example #3
0
 public JumpState(BaseCharacter _c, GenericStateMachine _s) : base(_c, _s)
 {
 }
Example #4
0
 public void InitializeStateMachine()
 {
     m_gameSM = new GenericStateMachine <GameData>();
     m_gameSM.Initialize <GameInitState>();
 }
Example #5
0
 public DefaultState(BaseCharacter _c, GenericStateMachine _s) : base(_c, _s)
 {
 }
Example #6
0
 public GenericState(BaseCharacter _c, GenericStateMachine _s)
 {
     _character    = _c;
     _stateMachine = _s;
 }