public override void Initiate() { shellPool = new ShellPool(); shellPool.InitiatePool(); PreSpawnShells(maxSheelCount); }
private void InitCollectablePool() { collectablePool = new CollectablesPool(); collectablePool.InitiatePool(); }
private void initPlatformPool() { platformPool = new PlatformPool(); platformPool.InitiatePool(); }
private void InitPool() { lazerPool = new LazerPool(); lazerPool.InitiatePool(); }
private void InitObstaclePool() { obstaclePool = new ObstaclePool(); obstaclePool.InitiatePool(); }
private void InitiatePool() { enemyPool = new EnemyPool(); enemyPool.InitiatePool(); }