void Start() { maxX = 16; startingPointX = 9; startingPointY = 1; endingPointX = 9; endingPointY = 9; state = (int)State.EDITOR; editorOverlay.enabled = true; gameOverlay.enabled = false; menuOverlay.enabled = false; editorCamera.enabled = true; gameCamera.enabled = false; menuCamera.enabled = false; scoreCamera.enabled = false; scoreOverlay.enabled = false; inventoryCamera.enabled = false; inventoryOverlay.enabled = false; generator.AddPlayerRoom(); }