// Use this for initialization void Start() { origin = GameObject.Find("Origin"); generateTerrainScript = origin.GetComponent<GenerateTerrainScript>(); bombp = generateTerrainScript.BombPlace; form = this.gameObject.transform; gameObject.collider.enabled = false; }
// Use this for initialization void Start() { //linkedPortalIndex = thisPortalIndex + (1 - (2 * (thisPortalIndex % 2))); GameObject ori = GameObject.Find("Origin"); gts = ori.GetComponent("GenerateTerrainScript") as GenerateTerrainScript; }
void Start() { form = this.gameObject.transform; origin = GameObject.Find("Origin"); generateTerrainScript = origin.GetComponent<GenerateTerrainScript>(); range = 2f; target = GetTarget(); InvokeRepeating("NewTarget", 1.0f, 0.25f); }