void OnCollisionEnter(Collision col) { if (col.contacts[0].thisCollider == JumpDetectCollider) { HitSource.Play(); Debug.Log("Detect! " + Time.realtimeSinceStartup); _jumped = false; _lastHitHeight = col.collider.transform.position.y; if (col.collider.gameObject == LevelGenerator.FinalPlatform) { LevelGenerator.GenerateMore(); } } }