Пример #1
0
    void Start()
    {
        inputRelay = handle.gameObject.AddComponent <InputRelay>();
        inputRelay.SetInputTarget(PointerEvent);
        crankPlane = new Plane(crankAxis.forward, crankAxis.position);

        totalActualAngle = totalGoalAngle = lastAngle = minRotation;

        handleRenderer  = handle.GetComponent <Renderer>();
        handleColorIdle = handleRenderer.material.color;

        roomManager = GearRoomManager.instance;
    }
Пример #2
0
 void Start()
 {
     manager = GearRoomManager.instance;
 }