void Start() { inputRelay = handle.gameObject.AddComponent <InputRelay>(); inputRelay.SetInputTarget(PointerEvent); crankPlane = new Plane(crankAxis.forward, crankAxis.position); totalActualAngle = totalGoalAngle = lastAngle = minRotation; handleRenderer = handle.GetComponent <Renderer>(); handleColorIdle = handleRenderer.material.color; roomManager = GearRoomManager.instance; }
void Start() { manager = GearRoomManager.instance; }