Пример #1
0
 private void Start()
 {
     myGarbagePickup      = GetComponentInParent <GarbagePickup>();
     myWasteCentreManager = FindObjectOfType <WasteCenteManager>();
     myGameManager        = FindObjectOfType <GameManager>();
     myWasteCentreLot     = FindObjectOfType <WasteCentreLot>();
 }
Пример #2
0
 // Start is called before the first frame update
 void Start()
 {
     myGarbagePickup = GetComponentInParent <GarbagePickup>();
     myGameManager   = FindObjectOfType <GameManager>();
     if (GetComponentInParent <CollectorMovement>())
     {
         myGameObject = GetComponentInParent <CollectorMovement>().transform.gameObject;
     }
 }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     myCollectorMovement      = GetComponent <CollectorMovement>();
     myGarbagePickup          = GetComponentInChildren <GarbagePickup>();
     waitTimeSecondsRemaining = waitTimeSecondsMax;
 }