private void Start() { myGarbagePickup = GetComponentInParent <GarbagePickup>(); myWasteCentreManager = FindObjectOfType <WasteCenteManager>(); myGameManager = FindObjectOfType <GameManager>(); myWasteCentreLot = FindObjectOfType <WasteCentreLot>(); }
// Start is called before the first frame update void Start() { myGarbagePickup = GetComponentInParent <GarbagePickup>(); myGameManager = FindObjectOfType <GameManager>(); if (GetComponentInParent <CollectorMovement>()) { myGameObject = GetComponentInParent <CollectorMovement>().transform.gameObject; } }
// Start is called before the first frame update void Start() { myCollectorMovement = GetComponent <CollectorMovement>(); myGarbagePickup = GetComponentInChildren <GarbagePickup>(); waitTimeSecondsRemaining = waitTimeSecondsMax; }