void Start() { Manager = FindObjectOfType<GameManager>(); gwui = FindObjectOfType<GameworldUIManager>(); aSource = GetComponent<AudioSource>(); aSource.Play(); }
public void Start() { rb = GetComponent<Rigidbody>(); aSource = GetComponent<AudioSource>(); gwui = FindObjectOfType<GameworldUIManager>(); Manager = FindObjectOfType<GameManager>(); SetRigidbodyParameters(Manager.BallMaterialOption); canvas.GetComponentInChildren<Text>().text = ballNumber.ToString(); canvas.SetActive(false); }