Пример #1
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("I am the master of all colors. What equipment would you like to dye today?");
                AddOption("Helmet", 1);
                AddOption("Armor", 2);
                AddOption("Shield", 3);
                AddOption("Nevermind", 255);
                break;

            case 1:
            {
                ConquerItem equipment;
                if (_client.TryGetEquipmentByLocation(ItemLocation.Helmet, out equipment) && equipment.EquipmentSort == 1)
                {
                    AddText("What color would you like?");
                    AddOption("White", 13);
                    AddOption("Blue", 14);
                    AddOption("Red", 15);
                    AddOption("Purple", 16);
                    AddOption("Yellow", 17);
                    AddOption("Nevermind", 255);
                }
                else
                {
                    AddText("You are not wearing a helmet. I don't do hair!");
                    AddOption("Sorry", 255);
                }
            }
            break;

            case 2:
            {
                ConquerItem equipment;
                if (_client.TryGetEquipmentByLocation(ItemLocation.Armor, out equipment) && equipment.EquipmentSort == 3)
                {
                    AddText("What color would you like?");
                    AddOption("White", 33);
                    AddOption("Blue", 34);
                    AddOption("Red", 35);
                    AddOption("Purple", 36);
                    AddOption("Yellow", 37);
                    AddOption("Nevermind", 255);
                }
                else
                {
                    AddText("You are not wearing armor. I don't do tattoos!");
                    AddOption("Sorry", 255);
                }
                break;
            }

            case 3:
            {
                ConquerItem equipment;
                if (_client.TryGetEquipmentByLocation(ItemLocation.WeaponL, out equipment) && equipment.EquipmentType == 900)
                {
                    AddText("What color would you like?");
                    AddOption("White", 43);
                    AddOption("Blue", 44);
                    AddOption("Red", 45);
                    AddOption("Purple", 46);
                    AddOption("Yellow", 47);
                    AddOption("Nevermind", 255);
                }
                else
                {
                    AddText("You are not wearing a Shield.");
                    AddOption("Sorry", 255);
                }
                break;
            }

            case 13:
            case 14:
            case 15:
            case 16:
            case 17:
            {
                ConquerItem equipment;
                if (_client.TryGetEquipmentByLocation(ItemLocation.Helmet, out equipment) && equipment.EquipmentSort == 1)
                {
                    equipment.Color = (byte)(_linkback % 10);
                    equipment.Save();
                    _client.Send(ItemInformationPacket.Create(equipment, ItemInfoAction.Update));
                    _client.SendToScreen(SpawnEntityPacket.Create(_client));
                }
                else
                {
                    AddText("You are not wearing a helmet. I don't do hair!");
                    AddOption("Sorry", 255);
                }
                break;
            }

            case 33:
            case 34:
            case 35:
            case 36:
            case 37:
            {
                ConquerItem equipment;
                if (_client.TryGetEquipmentByLocation(ItemLocation.Armor, out equipment) && equipment.EquipmentSort == 3)
                {
                    equipment.Color = (byte)(_linkback % 10);
                    equipment.Save();
                    _client.Send(ItemInformationPacket.Create(equipment, ItemInfoAction.Update));
                    _client.SendToScreen(SpawnEntityPacket.Create(_client));
                }
                else
                {
                    AddText("You are not wearing armor. I don't do tattoos!");
                    AddOption("Sorry", 255);
                }
                break;
            }

            case 43:
            case 44:
            case 45:
            case 46:
            case 47:
            {
                ConquerItem equipment;
                if (_client.TryGetEquipmentByLocation(ItemLocation.WeaponL, out equipment) && equipment.EquipmentType == 900)
                {
                    equipment.Color = (byte)(_linkback % 10);
                    equipment.Save();
                    _client.Send(ItemInformationPacket.Create(equipment, ItemInfoAction.Update));
                    _client.SendToScreen(SpawnEntityPacket.Create(_client));
                }
                else
                {
                    AddText("You are not wearing a Shield.");
                    AddOption("Sorry", 255);
                }
                break;
            }
            }
            AddFinish();
            Send();
        }
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                if (_client.RebornCount == 0)
                {
                    if (_client.ProfessionLevel == 5 && _client.Level >= (_client.ProfessionType == Enum.ProfessionType.WaterTaoist ? 110 : 120))
                    {
                        AddText("Even bold adventurers eventually grow tired of their journeys. I help these heroes by offering them life anew.");
                        AddOption("I wish to reborn.", 1);
                        AddOption("I'm not tired!", 255);
                    }
                    else
                    {
                        AddText("Hello young one! I help people seek the ultimate goal of rebirth. ");
                        AddText("You are not yet experienced enough to undertake this adventure. Please come back later.");
                        AddOption("I will.", 255);
                    }
                }
                else
                {
                    AddText("I have helped you as much as I can. Even heroes have their limits.");
                    AddOption("Thanks", 255);
                }
                break;

            case 1:
                if (_client.RebornCount == 0 && _client.Level >= (_client.ProfessionType == Enum.ProfessionType.WaterTaoist ? 110 : 120))
                {
                    AddText("By accepting the gift of rebirth, you will start your life again. ");
                    AddText("You can unlock great strength as well as new skills in the process! ");
                    AddText("Are you sure you're ready to give up your current life? ");
                    AddOption("I'm ready.", 2);
                    AddOption("Not yet!", 255);
                }
                else
                {
                    AddText("Ooh my! Lets not get ahead of ourselves. You are not yet ready to become reborn.");
                    AddOption("Sorry.", 255);
                }
                break;

            case 2:
                if (_client.HasItem(Constants.CELESTIAL_STONE_ID))
                {
                    AddText("You can choose to either receive a gem of great power or bless your equipment for even greater strength. Which would you like?");
                    AddOption("Blessed Rebirth", 3);
                    AddOption("Gem Rebirth", 5);
                    AddOption("I'm not sure...", 255);
                }
                else
                {
                    AddText("Rebirth requires the unlocking of great power. Please make sure you have a CelestialStone before coming to me.");
                    AddOption("Sorry.", 255);
                }
                break;

            case 3:
            case 4:
                isBlessedRebirth = _linkback == 3;
                AddText("What profession would you like in your new life?");
                AddOption("Trojan", 11);
                AddOption("Warrior", 12);
                AddOption("Water Taoist", 13);
                AddOption("Fire Taoist", 14);
                AddOption("Archer", 15);
                AddOption("I'm not sure...", 255);
                break;

            case 5:
                AddText("What type of gem would you like?");
                AddOption("Phoenix Gem", 20);
                AddOption("Dragon Gem", 21);
                AddOption("Fury Gem", 22);
                AddOption("Rainbow Gem", 23);
                AddOption("More Options", 6);
                AddOption("I'm not sure...", 255);
                break;

            case 6:
                AddText("What type of gem would you like?");
                AddOption("Kylin Gem", 24);
                AddOption("Violet Gem", 25);
                AddOption("Moon Gem", 26);
                AddOption("Previous Options", 5);
                AddOption("I'm not sure...", 255);
                break;

            case 20:
            case 21:
            case 22:
            case 23:
            case 24:
            case 25:
            case 26:
                baseGemRequest = (byte)(_linkback % 10);
                _linkback      = 4;
                goto case 4;

            case 11:
            case 12:
            case 13:
            case 14:
            case 15:
                if (_client.ProfessionLevel == 5 && _client.RebornCount == 0 && _client.Level >= (_client.ProfessionType == Enum.ProfessionType.WaterTaoist ? 110 : 120))
                {
                    if (_client.HasItem(Constants.CELESTIAL_STONE_ID))
                    {
                        _client.DeleteItem(Constants.CELESTIAL_STONE_ID);
                        if (isBlessedRebirth)    //Bless random item.
                        {
                            Structures.ConquerItem item;
                            for (var tries = 0; tries < 50; tries++)
                            {
                                var loc = (ItemLocation)(Common.Random.Next(10));
                                item = _client.Equipment.GetItemBySlot(loc);
                                if (item != null && item.Bless == 0)
                                {
                                    item.Bless = 1; break;
                                }
                            }
                        }
                        else    //Give Super Gem
                        {
                            _client.CreateItem((uint)(BASE_GEM_ID + baseGemRequest * 10));
                        }

                        var path = (uint)_client.ProfessionType % 10 * 10 + (uint)_linkback % 10;
                        if (_client.ProfessionType == ProfessionType.Archer)
                        {
                            path = 50 + (uint)_linkback % 10;
                        }
                        foreach (var pathData in Database.ServerDatabase.Context.RebornPaths.GetRebornByPath(path))
                        {
                            if (pathData.IsForget)
                            {
                                _client.CombatManager.TryRemoveSkill(pathData.SkillId);
                            }
                            else
                            {
                                _client.CombatManager.AddOrUpdateSkill(pathData.SkillId, 0);
                            }
                        }
                        foreach (var skill in _client.CombatManager.skills.Values)
                        {
                            skill.Database.PreviousLevel = skill.Database.Level;
                            skill.Database.Level         = 0;
                            skill.Database.Experience    = 0;
                            skill.Save();
                            skill.Send(_client);
                        }

                        _client.Character.Profession1 = _client.Character.Profession;
                        switch (_linkback % 10)
                        {
                        case 1:
                            _client.Character.Profession = 11;
                            break;

                        case 2:
                            _client.Character.Profession = 21;
                            break;

                        case 3:
                            _client.Character.Profession = 132;
                            break;

                        case 4:
                            _client.Character.Profession = 142;
                            break;

                        case 5:
                            _client.Character.Profession = 41;
                            break;
                        }

                        #region Down Level Items
                        for (ItemLocation location = ItemLocation.Helmet; location < ItemLocation.Garment; location++)
                        {
                            Structures.ConquerItem item;
                            item = _client.Equipment.GetItemBySlot(location);
                            if (item != null)
                            {
                                item.DownLevelItem(); _client.Send(ItemInformationPacket.Create(item, ItemInfoAction.Update));
                            }
                        }
                        #endregion

                        #region Set Bonus Stats
                        _client.Character.Strength = 0;
                        _client.Character.Vitality = 8;
                        _client.Character.Agility  = 2;
                        _client.Character.Spirit   = 0;
                        switch (_client.Level)
                        {
                        case 110:
                        case 111:
                            _client.ExtraStats = 20;
                            break;

                        case 112:
                        case 113:
                            _client.ExtraStats = 21;
                            break;

                        case 114:
                        case 115:
                            _client.ExtraStats = 23;
                            break;

                        case 116:
                        case 117:
                            _client.ExtraStats = 26;
                            break;

                        case 118:
                        case 119:
                            _client.ExtraStats = 30;
                            break;

                        case 120:
                            _client.ExtraStats = (ushort)(_client.ProfessionType == ProfessionType.WaterTaoist ? 35 : 20);
                            break;

                        case 121:
                            _client.ExtraStats = (ushort)(_client.ProfessionType == ProfessionType.WaterTaoist ? 35 : 21);
                            break;

                        case 122:
                            _client.ExtraStats = (ushort)(_client.ProfessionType == ProfessionType.WaterTaoist ? 41 : 23);
                            break;

                        case 123:
                            _client.ExtraStats = (ushort)(_client.ProfessionType == ProfessionType.WaterTaoist ? 41 : 26);
                            break;

                        case 124:
                            _client.ExtraStats = (ushort)(_client.ProfessionType == ProfessionType.WaterTaoist ? 48 : 30);
                            break;

                        case 125:
                            _client.ExtraStats = (ushort)(_client.ProfessionType == ProfessionType.WaterTaoist ? 48 : 35);
                            break;

                        case 126:
                            _client.ExtraStats = (ushort)(_client.ProfessionType == ProfessionType.WaterTaoist ? 56 : 41);
                            break;

                        case 127:
                            _client.ExtraStats = (ushort)(_client.ProfessionType == ProfessionType.WaterTaoist ? 56 : 48);
                            break;

                        case 128:
                            _client.ExtraStats = (ushort)(_client.ProfessionType == ProfessionType.WaterTaoist ? 65 : 56);
                            break;

                        case 129:
                            _client.ExtraStats = 65;
                            break;

                        case 130:
                            _client.ExtraStats = 75;
                            break;
                        }
                        #endregion

                        _client.RebornCount = 1;
                        _client.Send(new UpdatePacket(_client.UID, UpdateType.Profession, _client.Character.Profession));
                        _client.Send(new UpdatePacket(_client.UID, UpdateType.Reborn, _client.RebornCount));
                        _client.SpawnPacket.RebornCount = 1;
                        _client.SendToScreen(_client.SpawnPacket, true);
                        _client.SetLevel(15);
                        _client.Experience = 0;
                        _client.Recalculate(true);
                        Managers.PlayerManager.SendToServer(new TalkPacket(ChatType.GM, _client.Name + " has been reborned successfully. Congratulations!"));
                        _client.Save();
                    }
                    else
                    {
                        AddText("Rebirth requires the unlocking of great power. Please make sure you have a CelestialStone before coming to me.");
                        AddOption("Sorry.", 255);
                    }
                }
                else
                {
                    AddText("Lets not get ahead of ourselves! You are not ready to achieve rebirth. Please come back later.");
                    AddOption("Sorry.", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
Пример #3
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:

                if (_client.RebornCount != 0 && _client.Character.SecondQuest > 0 && _client.RebornCount < 2 && _client.Level >= (_client.ProfessionType == Enum.ProfessionType.WaterTaoist ? 110 : 120))
                {
                    if (_client.Character.SecondQuest > 0 && _client.RebornCount < 2 && _client.Level >= (_client.ProfessionType == Enum.ProfessionType.WaterTaoist ? 110 : 120))
                    {
                        AddText("Even bold adventurers eventually grow tired of their journeys. I help these heroes by offering them life anew.");
                        AddOption("I wish to reborn.", 1);
                        AddOption("I'm not tired!", 255);
                        break;
                    }
                    else
                    {
                        AddText("Hello young one! I help people seek the ultimate goal of rebirth. ");
                        AddText("You are not yet experienced enough to undertake this adventure. ");
                        AddOption("I will.", 255);
                    }
                    break;
                }
                else
                {
                    if (_client.RebornCount != 0 && _client.Character.SecondQuest == 0)
                    {
                        AddText("I cannot do the rebirth ritual if you do not open the gates of hell. Go talk to alex he will show you how..");
                        AddOption("Okay Thanks", 255);
                        break;
                    }
                    else
                    {
                        AddText("I have helped you as much as I can. Even heroes have their limits.");
                        AddOption("Thanks", 255);
                        break;
                    }
                }

            case 1:
                if (_client.RebornCount < 2 && _client.Character.SecondQuest > 0 && _client.Level >= (_client.ProfessionType == Enum.ProfessionType.WaterTaoist ? 110 : 120))
                {
                    AddText("By accepting the gift of rebirth, you will start your life again. ");
                    AddText("You can unlock great strength as well as new skills in the process! ");
                    AddText("Are you sure you're ready to give up your current life? ");
                    AddOption("I'm ready.", 2);
                    AddOption("Not yet!", 255);
                    break;
                }
                else
                {
                    AddText("Ooh my! Lets not get ahead of ourselves. You are not yet ready to become reborn.");
                    AddOption("Sorry.", 255);
                }
                break;

            case 2:
                if (_client.HasItem(Constants.EXEMPTION_TOKEN_ID))
                {
                    AddText("Are you sure you want to get second reborn and unlock new powers?");
                    AddOption("Yeah.", 5);
                    AddOption("I'm not sure...", 255);
                    break;
                }
                else
                {
                    AddText("Rebirth requires the unlocking of great power. Please make sure you have a ExemptionToken before coming to me.");
                    AddOption("Sorry.", 255);
                }
                break;

            case 5:
                AddText("What profession would you like in your new life?");
                AddOption("Trojan", 11);
                AddOption("Warrior", 12);
                AddOption("Water Taoist", 13);
                AddOption("Fire Taoist", 14);
                AddOption("Archer", 15);
                AddOption("I'm not sure...", 255);
                break;

            case 11:
            case 12:
            case 13:
            case 14:
            case 15:
                if (_client.RebornCount < 2 && _client.Character.SecondQuest > 0 && _client.Level >= (_client.ProfessionType == Enum.ProfessionType.WaterTaoist ? 110 : 120))
                {
                    if (_client.HasItem(Constants.EXEMPTION_TOKEN_ID))
                    {
                        _client.DeleteItem(Constants.EXEMPTION_TOKEN_ID);

                        var path = (((uint)_client.Character.Profession1 - 5) / 10) * 100 + (((uint)_client.Character.Profession - 5)) + (uint)_linkback % 10;
                        foreach (var pathData in Database.ServerDatabase.Context.RebornPaths.GetRebornByPath(path))
                        {
                            if (pathData.IsForget)
                            {
                                _client.CombatManager.TryRemoveSkill(pathData.SkillId);
                            }
                            else
                            {
                                _client.CombatManager.AddOrUpdateSkill(pathData.SkillId, 0);
                            }
                        }
                        foreach (var skill in _client.CombatManager.skills.Values)
                        {
                            skill.Database.PreviousLevel = skill.Database.Level;
                            skill.Database.Level         = 0;
                            skill.Database.Experience    = 0;
                            skill.Save();
                            skill.Send(_client);
                        }
                        _client.CombatManager.AddOrUpdateSkill(9876, 0);
                        _client.Character.Profession2 = _client.Character.Profession;
                        switch (_linkback % 10)
                        {
                        case 1:
                            _client.Character.Profession = 11;
                            break;

                        case 2:
                            _client.Character.Profession = 21;
                            break;

                        case 3:
                            _client.Character.Profession = 132;
                            break;

                        case 4:
                            _client.Character.Profession = 142;
                            break;

                        case 5:
                            _client.Character.Profession = 41;
                            break;
                        }

                        _client.RebornCount = 2;
                        _client.Send(new UpdatePacket(_client.UID, UpdateType.Profession, _client.Character.Profession));
                        _client.Send(new UpdatePacket(_client.UID, UpdateType.Reborn, _client.RebornCount));
                        _client.SpawnPacket.RebornCount = 1;
                        _client.SendToScreen(_client.SpawnPacket, true);

                        #region Down Level Items
                        for (ItemLocation location = ItemLocation.Helmet; location < ItemLocation.Garment; location++)
                        {
                            Structures.ConquerItem item;
                            item = _client.Equipment.GetItemBySlot(location);
                            if (item != null)
                            {
                                item.DownLevelItem(); _client.Send(ItemInformationPacket.Create(item, ItemInfoAction.Update));
                            }
                        }
                        #endregion

                        #region Set Bonus Stats
                        _client.Character.Strength = 0;
                        _client.Character.Vitality = 8;
                        _client.Character.Agility  = 2;
                        _client.Character.Spirit   = 0;
                        switch (_client.Level)
                        {
                        case 120:
                            _client.ExtraStats = (ushort)(20 + _client.ExtraStats);
                            break;

                        case 121:
                            _client.ExtraStats = (ushort)(21 + _client.ExtraStats);
                            break;

                        case 122:
                            _client.ExtraStats = (ushort)(23 + _client.ExtraStats);
                            break;

                        case 123:
                            _client.ExtraStats = (ushort)(26 + _client.ExtraStats);
                            break;

                        case 124:
                            _client.ExtraStats = (ushort)(30 + _client.ExtraStats);
                            break;

                        case 125:
                            _client.ExtraStats = (ushort)(35 + _client.ExtraStats);
                            break;

                        case 126:
                            _client.ExtraStats = (ushort)(41 + _client.ExtraStats);
                            break;

                        case 127:
                            _client.ExtraStats = (ushort)(48 + _client.ExtraStats);
                            break;

                        case 128:
                            _client.ExtraStats = (ushort)(56 + _client.ExtraStats);
                            break;

                        case 129:
                            _client.ExtraStats = (ushort)(65 + _client.ExtraStats);
                            break;

                        case 130:
                            _client.ExtraStats = (ushort)(75 + _client.ExtraStats);
                            break;
                        }
                        #endregion

                        if (_client.Level > 120)
                        {
                            _client.Character.PreviousLevel = _client.Level;
                        }
                        _client.SetLevel(15);
                        _client.Experience = 0;
                        _client.Recalculate(true);
                        Managers.PlayerManager.SendToServer(new TalkPacket(ChatType.GM, _client.Name + " has been reborned successfully. Congratulations!"));
                        _client.Save();
                    }
                    else
                    {
                        AddText("Rebirth requires the unlocking of great power. Please make sure you have a ExemptionToken before coming to me.");
                        AddOption("Sorry.", 255);
                    }
                }
                else
                {
                    AddText("Lets not get ahead of ourselves! You are not ready to achieve second rebirth. Please come back later.");
                    AddOption("Sorry.", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }