public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("I can help you to divorce your spouse. You just will have to agree to a divorce. I will also need a MeteorTear. If you have this item and you really want to get divorced, we will do it soon.");
                AddOption("Yes, I want a divorce.", 1);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                if (_client.Spouse == Constants.DEFAULT_MATE)
                {
                    AddText("You really sure you want to divorce your spouse now? You will not regret later?");
                    AddOption("No I'll not. Let's do this.", 2);
                    AddOption("I prefer to remain married.", 255);
                }
                else
                {
                    AddText("Sorry, I can not divorce you if you are not married.");
                    AddOption("Okay.", 255);
                }
                break;

            case 2:
                AddText("Are you ready? Be sure you're with MeteorTear, I really need it.");
                AddOption("Yeah. I am ready.", 3);
                AddOption("Let me think it over.", 255);
                break;

            case 3:
                if (_client.Spouse == Constants.DEFAULT_MATE && _client.HasItem(Constants.METEOR_TEAR_ID))
                {
                    var dbSpouse = Database.ServerDatabase.Context.Characters.GetByName(_client.Spouse);
                    if (dbSpouse != null)
                    {
                        dbSpouse.Spouse = Constants.DEFAULT_MATE;
                        Database.ServerDatabase.Context.Characters.AddOrUpdate(dbSpouse);

                        var meteorTear = _client.GetItemByID(Constants.METEOR_TEAR_ID);
                        _client.RemoveItem(meteorTear);
                        meteorTear.DbItem.Owner = dbSpouse.UID;
                        meteorTear.Save();

                        var spouse = Managers.PlayerManager.GetUser(_client.Spouse);
                        if (spouse != null)
                        {
                            spouse.AddItem(meteorTear);
                            spouse.Send(ItemInformationPacket.Create(meteorTear));

                            //sanity check incase they log out while it's being saved above or something weird
                            spouse.Spouse = Constants.DEFAULT_MATE;
                            spouse.Send((StringsPacket.Create(spouse.UID, StringAction.Mate, Constants.DEFAULT_MATE)));
                        }

                        Managers.PlayerManager.SendToServer(new TalkPacket(ChatType.GM, "Unfortunately! " + _client.Name + " and " + _client.Spouse + " got divorced."));

                        _client.Spouse = Constants.DEFAULT_MATE;
                        _client.Save();
                        AddText("Done, you are now divorced. You are free to find another passion around. Be happy my friend.");
                        AddOption("Thank you.", 255);
                    }
                }
                else
                {
                    AddText("Sorry, I can not divorce you if you don't have a MeteorTear.");
                    AddOption("Okay.", 255);
                }
                break;
            }
            AddFinish();
            Send();
        }
Пример #2
0
        public override void Run(Game_Server.Player _client, ushort _linkback)
        {
            ushort Max1;

            Responses = new List <NpcDialogPacket>();
            AddAvatar();
            switch (_linkback)
            {
            case 0:
                AddText("Hello, i can help you gain experience to level up easier");
                AddOption("This is great..", 1);
                AddOption("Just passing by.", 255);
                break;

            case 1:
                var Jar = _client.GetItemByID(750000);
                Max1 = 100;
                if (Jar == null)
                {
                    AddText("To level up faster you need to collect the souls of 100 pheasants inside this Jar ");
                    AddOption("Looks easy, give me..", 2);
                    AddOption("Just passing by.", 255);
                }
                else if (Jar != null && Jar.MaximumDurability == 1)
                {
                    AddText("You have not completed collection of the souls of the previous Jar please complete it then come back");

                    AddOption("I see..", 255);
                }
                else if (Jar != null && Jar.MaximumDurability != 1)
                {
                    AddText("You already have a Jar (from another captain) but i will give you another one and thats it..");
                    AddOption("thank you alot", 2);
                    AddOption("I see..", 255);
                }
                else if (Jar != null && Jar.Durability == Max1)
                {
                    AddText("You have finished collecting souls and here is your reward");
                    AddOption("thank you alot", 2);
                    AddOption("I see..", 255);
                }

                break;

            case 2:
                Max1 = 100;
                DbTask task = new DbTask();

                task = Database.ServerDatabase.Context.Tasks.GetTasksByPlayerUID(_client.UID, 1);
                if (task == null)
                {
                    _client.CreateJar(Max1, 1, 750000);
                    _client.Save();


                    AddText("I gave you the item now go hunt pheasant");
                }
                else
                {
                    AddText("I'm sorry");
                }
                AddOption("Thanks", 255);
                break;
            }
            AddFinish();
            Send();
        }