// Start is called before the first frame update void Start() { Itemdropcs = gameobject.GetComponent <Game_Itemdrop>(); Itemcountcs = dontdestroygameobject.GetComponent <Game_Itemcount>(); source = GetComponent <AudioSource>(); string mycatname = transform.name; switch (mycatname) { case "PlayerCat1": mycatint = 0; break; case "PlayerCat2": mycatint = 1; break; case "PlayerCat3": mycatint = 2; break; case "PlayerCat4": mycatint = 3; break; } }
// Start is called before the first frame update void Start() { Itemdropcs = gameobject.GetComponent <Game_Itemdrop>(); Itemcount_reset(); }