Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        Itemdropcs  = gameobject.GetComponent <Game_Itemdrop>();
        Itemcountcs = dontdestroygameobject.GetComponent <Game_Itemcount>();
        source      = GetComponent <AudioSource>();

        string mycatname = transform.name;

        switch (mycatname)
        {
        case "PlayerCat1":
            mycatint = 0;
            break;

        case "PlayerCat2":
            mycatint = 1;
            break;

        case "PlayerCat3":
            mycatint = 2;
            break;

        case "PlayerCat4":
            mycatint = 3;
            break;
        }
    }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     Itemdropcs = gameobject.GetComponent <Game_Itemdrop>();
     Itemcount_reset();
 }