// Start is called before the first frame update void Awake() { #if UNITY_EDITOR GameViewUtils.Set1080p(); #endif // var simple = this.transform.Find("Tween/text_simple"); var easy = this.transform.Find("Tween/text_easy"); var powerful = this.transform.Find("Tween/text_powerful"); // (simple as RectTransform).DOAnchorPosY(-40, 0.5f).SetEase(Ease.Flash); (easy as RectTransform).DOAnchorPosY(-180, 0.5f).SetEase(Ease.Flash).SetDelay(1f); (powerful as RectTransform).DOAnchorPosY(-320, 0.6f).SetEase(Ease.Flash).SetDelay(1.5f); this.StartCoroutine(this.WattingForClose()); }