public GrowlingDeepsTileSet() { rout = new GameTypeDirector(); rescue = new GameTypeDirector(); arrive = new GameTypeDirector(); escape = new GameTypeDirector(); survive = new GameTypeDirector(); defend = new GameTypeDirector(); protect = new GameTypeDirector(); defeatBoss = new GameTypeDirector(); seize = new GameTypeDirector(); capture = new GameTypeDirector(); }
public ScorchingWastesTileSet() { rout = new GameTypeDirector(); rescue = new GameTypeDirector(); arrive = new GameTypeDirector(); escape = new GameTypeDirector(); survive = new GameTypeDirector(); defend = new GameTypeDirector(); protect = new GameTypeDirector(); defeatBoss = new GameTypeDirector(); seize = new GameTypeDirector(); capture = new GameTypeDirector(); }
public OverGrownLabyrinthTileSet() { rout = new GameTypeDirector(); rescue = new GameTypeDirector(); arrive = new GameTypeDirector(); escape = new GameTypeDirector(); survive = new GameTypeDirector(); defend = new GameTypeDirector(); protect = new GameTypeDirector(); defeatBoss = new GameTypeDirector(); seize = new GameTypeDirector(); capture = new GameTypeDirector(); }
public FrozenTundraTileSet() { rout = new GameTypeDirector(); rescue = new GameTypeDirector(); arrive = new GameTypeDirector(); escape = new GameTypeDirector(); survive = new GameTypeDirector(); defend = new GameTypeDirector(); protect = new GameTypeDirector(); defeatBoss = new GameTypeDirector(); seize = new GameTypeDirector(); capture = new GameTypeDirector(); }