public GrowlingDeepsTileSet()
 {
     rout       = new GameTypeDirector();
     rescue     = new GameTypeDirector();
     arrive     = new GameTypeDirector();
     escape     = new GameTypeDirector();
     survive    = new GameTypeDirector();
     defend     = new GameTypeDirector();
     protect    = new GameTypeDirector();
     defeatBoss = new GameTypeDirector();
     seize      = new GameTypeDirector();
     capture    = new GameTypeDirector();
 }
 public ScorchingWastesTileSet()
 {
     rout       = new GameTypeDirector();
     rescue     = new GameTypeDirector();
     arrive     = new GameTypeDirector();
     escape     = new GameTypeDirector();
     survive    = new GameTypeDirector();
     defend     = new GameTypeDirector();
     protect    = new GameTypeDirector();
     defeatBoss = new GameTypeDirector();
     seize      = new GameTypeDirector();
     capture    = new GameTypeDirector();
 }
 public OverGrownLabyrinthTileSet()
 {
     rout       = new GameTypeDirector();
     rescue     = new GameTypeDirector();
     arrive     = new GameTypeDirector();
     escape     = new GameTypeDirector();
     survive    = new GameTypeDirector();
     defend     = new GameTypeDirector();
     protect    = new GameTypeDirector();
     defeatBoss = new GameTypeDirector();
     seize      = new GameTypeDirector();
     capture    = new GameTypeDirector();
 }
 public FrozenTundraTileSet()
 {
     rout       = new GameTypeDirector();
     rescue     = new GameTypeDirector();
     arrive     = new GameTypeDirector();
     escape     = new GameTypeDirector();
     survive    = new GameTypeDirector();
     defend     = new GameTypeDirector();
     protect    = new GameTypeDirector();
     defeatBoss = new GameTypeDirector();
     seize      = new GameTypeDirector();
     capture    = new GameTypeDirector();
 }